This is a translation of an article on Nintendo of Japan’s website; part 6 of a 6-part series on The Legend Of Zelda in celebration of the series’ 30th anniversary. Part 5 of this series consists of a number of magazine scans which I will leave untranslated. Translation mine, all other contents, text, images are copyright by 任天堂株式会社. See below for a link to the original article.
In the final instalment of our 6-week The Legend of Zelda nostalgia project, we have a message from the creator of the series, Shigeru Miyamoto, to all of its players.
Hello! This is Shigeru Miyamoto.
Already 30 years have passed since I created The Legend of Zelda for the Famicom Disk System.
The Disk System was the hardware of my dreams, because it had a large memory, and I could create save games of arbitrary size. Loading data took some time, but hearing the disk drive clang whenever I entered a dungeon made me just as happy as the “puzzle solved” sound did.
What fascinated me about the then popular PC RPGs was that my character became stronger and stronger, until in the end, I could mop the floor with the enemies from the first dungeons. Zelda let the player experience that in an action format, along with solving puzzles. Because of that, rather than calling it an RPG, I called it an “action adventure”. However, the world was experiencing a full-blown RPG boom at the time, and people kept asking me “Is Zelda an RPG, too?” It got so tiresome, I started calling the games RPGs myself about the time Ocarina of Time came out. (laughs)
While we were developing Zelda, we had people play test it. People were used to games with stage-based gameplay, like Super Mario. They said, “I don’t know what to do!”
At that time, Link had a sword right from the start, but then I thought through it again from the perspective of someone who doesn’t know the first thing about the game. I made the change to have him start with no equipment at all, forcing him to get the sword himself, which makes it easier to get into the game.
Well, in the new title scheduled for next year, The Legend of Zelda: Breath of the Wild for the Wii U and the Nintendo Switch, Link will start out with nothing on him.
From that point onwards the hero, will awake and follow his own path. Some people say that with its unnoticeable load times and its free exploration of a vast continuous landscape, the game is close to the original The Legend of Zelda.
Mr. Aonuma, the producer, and Mr. Fujibayashi, the director, said jokingly, “How about we go to Ganon totally empty-handed?” There are so many ways to play this game. You can use any kind of weapon, you can even steal weapons from enemies, people are free to find their own style of fighting.
Please look forward to it.
Did you enjoy our article series over these last six weeks? If you felt just a little nostaliga, we’re happy.
With the Nintendo Classic Mini Family Computer, you can enjoy 30 classic games including the original The Legend of Zelda and The Adventure of Link. Please go ahead and give it a try!
Also, next year the new The Legend of Zelda: Breath of the Wild will be released for Wii U and Nintendo Switch. I’m sure you will be able to feel Zelda’s freshness.
Thank you for staying with us to the end.
edited by: 企画部 ひろP (HiroP)
Original article: 『ゼルダの伝説』30周年によせて。
Original text and images are copyright by 任天堂株式会社
List of related articles:
- A look at the “puzzle solved” sound in the original The Legend of Zelda
- I started up a Famicom Disk System that was slumbering in the depths of the storehouse
- Why was The Adventure of Link so unusual?
- Comparing the Hyrule of the Past and the Present
- The Legend of Zelda’s 30th birthday